

So sure, those two multiplayer guys couldn't have contributed to the rest of the game since that's not their "specialty". Ok, say they hired two guys just to work on the multiplayer part of the game and for the sake of argument, let's say the rest of the game is worked on by 6 guys (I'm just picking numbers at random here). I hear arguments like this all the time but they always miss the point. You don’t tell a cook he is a car mechanic now 😉 You’d hire more people specifically with expertise in this field if you want expand or schedule more time for the existing team to implement more.

Telling these people to not do coop but to invest their time in asset creation or design gameplay mechanics would probably not make for a better game. They probably hired one or several people to implement multiplayer/coop functionality in their games (I am not familiar with their previous games and if they have multiplayer/coop). In bigger teams everyone has a specific role. That’s usually not the way game development works (maybe with the exception of very small teams where everyone does several different things/all).
